Tamriel

World specific settings for Tamriel

Last updated: 2026-10-23 2:26 PM EST.

Minor changes

Races

Everyone starts as an Imperial. /race picks another race, once a day. Each race gives one permanent buff.

RaceHome provincePerk
AltmerSummersetHaste I
ArgonianBlack MarshWater Breathing
BosmerValenwoodJump Boost I
BretonHigh RockResistance I
DunmerMorrowindFire Resistance
ImperialCyrodiilLuck I
KhajiitElsweyrNight Vision
NordSkyrimTwo extra hearts
OrsimerOrsiniumOne extra armour icon
RedguardHammerfellSpeed I

Magic

/magic opens the spell menu. Click a spell to put it in your inventory. Click it again to remove it. Hold a spell and right-click to cast it.

Each spell costs magicka, then rests a few seconds. Magicka refills on its own.

SpellWhat it doesMagickaRest
FlamesA stream of fire while you hold the button.6instant
CandlelightPlaces a hovering light where you aim.123s
HealingRecovers three hearts across five seconds.3020s
OakfleshYour skin hardens for a minute.2515s
Ice SpikeInjures one target and slows it for three seconds.253s
Conjure FamiliarSummons a wolf that fights beside you for one minute.4045s
Chain LightningLightning that jumps between three enemies.5512s
FuryOne monster turns against the monsters around it for ten seconds.2015s
FireballBursts where it lands and injures everything nearby.6010s
InvisibilityNobody can see you for twenty seconds.5060s

Spell won't cast? Not enough magicka, still resting, or you can't fight on this land.

Vampires and werewolves

Vampires and werewolves will be added later.

Everything else in this guide applies here. Stuck? Type adoring fan in chat.