Events

Player-run happenings — how to create one, and how the rest of the server finds out about it.

Auto generated page — Last updated: 2026-07-14 19:11 UTC.

What's an event?

An event is something your town schedules and hosts — a tournament, a feast, a coronation, whatever fits the moment. Once it's live, the whole server can find their way to it: it gets posted to Discord, gets its own wiki page, and anyone who joins or respawns gets auto-spawned right there.

How to create one

Town officers schedule an event with:

/town event create <type> [delay] <description>

Manage it with /town event cancel (end it early), /town event view [town] (check any town's current event), /town event upcoming (see everything live or scheduled, across every town), and /town event list (see the full type list in-game).

One event at a time

Only one event runs on the whole server at any moment — so everyone's attention is on the same happening instead of being split across a dozen at once. Because every event is a fixed 30-minute block, the server knows exactly when each one starts and ends, and it won't let two overlap.

If you try to schedule an event during a time another town has already claimed, you'll be told you can't — and nothing is charged. Check /town event upcoming to see what's already booked and pick a clear slot after it ends.

Where it happens

By default an event happens at your town's normal spawn point. Officers can set a specific location instead with /town event setspawn (run at the desired spot) — handy for holding a tournament somewhere other than your town center.

Getting the word out

You don't have to announce your own event — the server does it for you:

Event types

27 to choose from, covering everything from tournaments to courtly politics:

Every setting on this page, at a glance

SettingValue
Event creation cost1 silver stag
Event length30 minutes (fixed), then auto-ends
Max description length12 words
Active events server-wide1 at a time (no overlaps)
Total event types27
Default locationTown spawn (override with /town event setspawn)