Economy
Town/nation costs, upkeep, and how the server's currency (Silver Stags) works.
Auto generated page — Last updated: 2026-07-13 22:38 UTC.
Starting out
New players start with 0 Silver Stags.
Vote for the server to earn more — see /resident house and
the guide's Links section for the current vote sites.
Town & nation costs
- Found a new town: 0 Silver Stags
(
/town new <name>). - Found a new nation: 10
(
/nation new <name>). - Claim a plot (townblock): 1, rising by 1x for each additional plot claimed (capped at -1; -1 means uncapped). Unclaiming refunds 0.
- Buy a bonus townblock: 1.
- Set up an outpost: 5.
- Reclaim a ruined town: 5.
- Merge with another town: 0 base cost, plus 50% of the claim price per plot — paid by whichever town starts the merge.
- Town neutrality: 0/day; nation neutrality: 0/day.
Renaming & cosmetics
- Rename a town: 0; rename a nation: 0.
- Change a nation's capital: 0.
- Set a town's map color: 0; a nation's: 0.
Travel costs
Using /town spawn can cost money, paid to the destination
town's bank:
| Destination | Cost |
|---|---|
| Your own town's spawn | 0 |
| Another town in your nation | 5 |
| A town in an allied nation | 10 |
| Any public town (default; mayors can set their own, up to the max) | 10 (max 10) |
Daily upkeep
Charged automatically every day — if a town can't pay, it falls into
ruin, so keep the bank funded with /town deposit <amount>.
| Upkeep | Cost |
|---|---|
| Town upkeep | 3/day (base rate — see below for how it's actually calculated) |
| Nation upkeep | 30/day (base rate) |
| Overclaimed-land penalty | 0/day, charged on top if a town holds more townblocks than its level allows |
| Per-outpost surcharge | +0 added to town upkeep per outpost owned |
- Town upkeep is calculated by town level (resident count), then multiplied by that town level's upkeep modifier.
- Nation upkeep is calculated by nation level (resident count).
Town/nation bank balances (and the tax-owed amount shown to residents) are cached for 600s at a time — a balance you just changed may take a moment to show up elsewhere. New towns are neutral by default: no — see the Towny page for the nation default. A single plot's price can never exceed 1000000, regardless of any multiplier above.
Event costs
Scheduling a town event (/town event create) costs the
town bank a flat fee — see the Home page's Town Events section for the
current amount and event types.
Trading
Player-run shops via QuickShop-Hikari — place a chest, set a buy/sell
price, and other players can trade with it directly. Balances:
/balance, pay another player: /pay <player>
<amount>, richest players: /baltop.