WesterosLive Guide
A Game of Thrones themed Towny server
Last updated: 2026-07-29 1:16 PM EST.
WesterosLive is Game of Thrones in Minecraft. At its heart is a custom event system: throw a tournament or host a wedding. Anyone who joins the server while an event is live spawns right there, and every event is posted to Discord and the wiki for you. It's a mechanically hard server. Gear wears out fast, there's no enchanting, potions don't work so you drink brews instead, and crops grow slowly. However, there is no war: nobody can take your land or raid you.
Getting started
Connecting
- You need a real Minecraft account. Cracked launchers like TLauncher can't get in.
- Java Edition:
westeros.live. No port. - Bedrock Edition:
westeros.live, port19018. Bedrock can't find the port on its own, so you have to type it. - Any recent Java version works — you don't have to match the server's exactly.
Playing with friends
A mayor or officer invites people with /town add <player>.
The invited player does not join straight away. The invite waits until
they answer it themselves with /accept <townname>
(or turn it down with /deny <townname>).
/invite on its own lists every invite currently waiting on you.
If a town has opened itself up, you can walk in yourself with
/town join <townname>. /tpa and /tpahere get you to each other quickly.
Two things people get wrong here. Names must be spelled exactly as the
player or town writes them, capitals included. “Not a valid
name” almost always means a typo, not a broken command. And a
nation is an alliance of towns, not a bigger town: joining or
founding one gives you no extra land. Territory only ever grows the same way,
one chunk at a time, with /town claim while standing on the
ground you want.
Finding somewhere to build
Spawn is not where you settle. /rtp (or /wild)
drops you somewhere random out in the world. Run it until you find ground
you like, then found your town there. The
live map shows every town already
standing, so you can see what land is taken before you walk.
Your own town
Stand where you want it and run /town new <name>. That
claims the chunk you're standing in and makes you its mayor, for free.
Claimed land is yours: nobody outside the town can build on it. Grow it
one chunk at a time with /town claim. Each chunk costs 1 Silver Stag from the town bank, so keep it topped up with /town deposit <amount>.
Land limits, plots, outposts and nations: Towns.
Money
The currency is Silver Stags: /balance to
check yours and /pay <player> <amount> to send some. The fastest first coins are votes — 1 Silver Stag each
time, and /vote gives you the links. After that, a player shop trades for you whether
you're online or not.
Every cost and every way to earn: Economy.
Everyday commands
/sethome sets a home and /home
takes you back to it. You get 1
home. /tpa <player> asks to teleport to someone. /msg <player> sends a private message. The rest: Commands.
What's different here
These change how you play from your very first day.
- There is no war. You cannot conquer, raid or take another town's land. Nations compete through events, trade and reputation, not conquest.
- No enchanting. Enchantment tables don't work and anvils won't apply enchanted books, so gear stays plain. Anvils still repair and rename as normal.
- No vanilla potions. Drinking or throwing one does nothing. Brewed drinks are the exception, and the main way to get a buff here.
- No villager trading. Villagers and wandering traders won't trade.
- No beacons. Beacons can't be placed.
- Tools and gear wear out 4x faster. Armour, weapons and tools all take damage faster than normal — keep spares.
- Crops grow 3x slower. So does everything else that grows or spreads on its own — saplings, vines, fire, melting ice. Random tick speed is 1 instead of the usual 3.
Your character
Start with your banner. It's your sigil, and it flies on
every event your town announces. Run /banner for the kit
(once a day), make one, then hold it and run
/res house banner set.
Your house name, your faith and your town's culture all live on the House page.
Town events
A mayor or officer can throw a tournament, a feast or a trial by combat
with /town event create <type> [delay] <description>.
Each runs 20 minutes, and only one runs on the whole
server at a time, so check /town event upcoming before
you book. Anyone joining while it's live lands straight in it, and the server
posts it to Discord and the wiki for you.
All 27 types, the cost and every command: Events.
Once you start playing
A few things that only come up later, so you are not caught out:
- A live event pulls you in. While any town's event is running, joining the server — or respawning after a death — drops you at it, whether or not it's your town. The full rules: Events.
/back. If logging in dropped you at an event, this puts you back where you logged out. One use./end. Drops you somewhere random on the End's main island, clear of the exit portal.- You don't need everyone asleep. Once 25% of the players online are in bed, the night skips to morning — so a town turning in together is enough. Sleeping also keeps phantoms away.
- Cobblestone generators don't work. Lava and water won't make cobble or stone — mine it the normal way. Obsidian still forms, so nether portals are fine.
- The End strips chests. Anything you take out of a chest or barrel there comes out disenchanted, and potions come out as empty bottles — including chests you placed there yourself.
Links
- Map: https://map.westeros.live/
- Wiki: https://wiki.westeros.live/
- Store: https://westeroslive.craftingstore.net/
- Vote: https://vote.westeros.live/
- Discord: https://discord.westeros.live/
For the full rules — conduct, building limits, banned items, and the punishment system — see rules.westeros.live.
Want to support the server? Paramount is the monthly supporter rank — portable workstations, instant repairs and a few cosmetics. Nothing in it wins a fight or takes land.
Stuck on anything? Say tyrion in game chat and Tyrion Lannister himself will answer from this guide — he also takes questions in Discord's #questions.